Using mapped props with a 1:1 correspondence between the virtual and real world enhances the user's sense of presence.
Using the user's actual movements as inputs for the game reduces cyber sickness and increases presence.
Providing a known capture volume to developers allows content on our system to maximize the utility of space in VR.
All elements of the user experience can be controlled and fine-tuned.
Users will be able to experience premium VR at a fraction of the price of regular VR.
We can offer amazing experiences to everyone, including the people that don't want to buy a complex VR system.
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